Research report: development of a digital educational board game

Autores

  • Antônio Carlos Abreu Mól Instituto de Engenharia Nuclear
  • Ana Paula Legey
  • André Cotelli Espírito-Santo
  • Cláudio Azevedo Passos

Palavras-chave:

educational, digital board game

Resumo

Nowadays the educational system has been lacking batter dynamics therefore subduing the stimuli it could have on the young minds there are populating our schools. Viewing that some subjects present an outdated curriculum, which can be not easy to understand, and considering that they  can based on traditional aspects without contextualization that causes a certain lack of interest, this paper  intends to propose a game that could be used by teachers as a tool for teaching [3]. For that purpose, the game engine Unity was used. Developed entirely with the tool, the game was thought to have a generic environment making it possible to encompass many different school subjects. The coding also took place in the engine, as it has its own coding tool, the Monodevelop, which supports C#, used in this game, JavaScrip, and Boo. 

Referências

LEGEY; A. P. et al. Desenvolvimento de jogos educativos como ferramenta didática: um olhar voltado os futuros docentes de ciências. Alexandria: Revista Educacional de Ciência e Tecnologia, Florianópolis, v. 5, n. 3, p. 49-82, nov. 2012.

TEIXEIRA, A. C.; BRANDÃO, E. J. M. Software educacional: o difícil começo. Revista Novas Tecnologias da Educação, Rio Grande do Sul, v. 1, n. 1, p. 1-7, fev. 2003.

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Publicado

2021-07-08

Como Citar

Mól, A. C. A., Legey, A. P., Espírito-Santo, A. C., & Passos, C. A. (2021). Research report: development of a digital educational board game. Instituto De Engenharia Nuclear: Progress Report, (3), 63. Recuperado de https://revistas.ien.gov.br/index.php/ienprogressreport/article/view/285

Edição

Seção

Nuclear Chemistry and Radiochemistry