Research report: development of a digital educational board game
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educational, digital board gameResumo
Nowadays the educational system has been lacking batter dynamics therefore subduing the stimuli it could have on the young minds there are populating our schools. Viewing that some subjects present an outdated curriculum, which can be not easy to understand, and considering that they can based on traditional aspects without contextualization that causes a certain lack of interest, this paper intends to propose a game that could be used by teachers as a tool for teaching [3]. For that purpose, the game engine Unity was used. Developed entirely with the tool, the game was thought to have a generic environment making it possible to encompass many different school subjects. The coding also took place in the engine, as it has its own coding tool, the Monodevelop, which supports C#, used in this game, JavaScrip, and Boo.
Referências
LEGEY; A. P. et al. Desenvolvimento de jogos educativos como ferramenta didática: um olhar voltado os futuros docentes de ciências. Alexandria: Revista Educacional de Ciência e Tecnologia, Florianópolis, v. 5, n. 3, p. 49-82, nov. 2012.
TEIXEIRA, A. C.; BRANDÃO, E. J. M. Software educacional: o difícil começo. Revista Novas Tecnologias da Educação, Rio Grande do Sul, v. 1, n. 1, p. 1-7, fev. 2003.
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Copyright (c) 2018 Antônio Carlos Abreu Mól, Ana Paula Legey, André Cotelli Espírito-Santo, Cláudio Azevedo Passos
Este trabalho está licenciado sob uma licença Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.